Because of confidentiality agreement, some images might be blurred.
APEER is an image processing platform for microscopy. It’ a startup within ZEISS. It is build as a cross device web platform which extends the ZEISS core capability – image acquisition – into image processing and analysis to resolve the end to end fragmentation in microscopy workflows. It enables users to collaborate with their peers and allows producers to share image processing snippets with a wide audience.
UX/UI Design
2020 (Mar. ~ Aug.)
It's a small team with about 20 people. I joined as a UI/UX designer as one of the two designers in the team.
Requirements Gathering
User Interviews
Ideation
Sketching/Lo-fi Prototype
User Feedback
Design Critique
Interactive Prototype
Usability Testing
Design Iterations
I BUILT A SITEMAP TO UNDERSTAND THE PLATFORM AND FIND PAIN POINTS:
Since our developers and content guys are also users of the platform. I reached out them to gather research materials and feedbacks through emails and video calls during the Corona Time.
I set up prototype using Sketch and InVision to communicate with team members and gather feedbacks. We presented our design at the internal demo meeting.
INTERACTIVE PROTOTYPE
We collaborated with developers using Zeplin. Since I redesigned the Navigation Menu, I set up a styleguide on Zeplin to keep the designs consistent and reusable in the future. It was also a good tool to ease developers’ works.
The navigation menu must be one of the most frequently used component in a digital product.
As I joined Apeer, the previous design presented the following problems:
BEFORE
FIDELITY EVOLUTION OF THE NAVMENU REDESIGN
A separate dashboard
In the long run our users will have customised content.
Tabs organised in groups
A clear hierarchy brings better experience.
The new Machine Learning Feature
The menu is easily expandable.
External links for more info
According to service desk our users need quick access to more info.
FINAL DESIGN
I redesigned all the icons from the current Apeer platform. Now they look like one family. I documented them in the sketch library and uploaded on Zeplin to align with the developers.
BEFORE
AFTER
As I worked on the project, I found that we have a huge Sketch library which is not organised. It's very painful to search items in it. And during the conversation with our developers I learned that they have exactly the same problem! A lot of codes are redundant, some are very old stuffs. Both our libraries are not synchronized.
/List of problems/
With the help of a developer, I started to build a new library to streamline working process and to align our design and developer team.
COLOR
STATE
TYPO
COLLABORATION USING ZEPLIN
NEW STYLES APPLIED ON SCREENS AND REDESIGN
OVERVIEW 1
OVERVIEW 2
/ Ask more and ask why
In team Apeer there’re only two designers, and we collaborate closely with project manager, developers, marketing and content guys. Not like working on school projects or working in a design agency where most colleagues speak the same language, in such a mixed team everyone has their own professional strengths. So it’s tricky to understand others’ needs and to convey design ideas. What I can do is to ask more and ask why. Fortunately all colleagues are supportive. The more I talk, the more information I can get.
/ Disagreement is also good feedback
In the team everybody can judge the design. Sometimes people would show doubts and disagreements. At first I felt bit hampered. I asked a senior designer about the situation. She suggested me that always having rationales behind when delivering new designs and people will listen. Then I talked more about my reasons and also asked people why to gather more concrete feedbacks. Through disagreement I exchanged more thoughts with other team members. And it helped us to understand each other better.
/ Design consistency and technical constrains
Working on an “old” project is very different from starting a new project. To design a better product, I needed to understand the product enough to know how to improve it. By talking with the other designer and developers and also by making some “wrong” concepts I was able to learn that I should always keep design consistency and technical constrains in mind. They are limitation but also good assistant in design process.